MPL’s Mobile Gaming Platform Strategy
- 4 days ago
- 11 min read
INDUSTRY AND COMPETITIVE CONTEXT
India's mobile gaming sector entered a period of structural transformation in the late 2010s, driven by three concurrent macroeconomic forces: the Jio-led collapse in mobile data costs, the rapid proliferation of sub-Rs 10,000 smartphones, and the expansion of digital payments infrastructure through the Unified Payments Interface (UPI). These forces together created a consumer base that was connected, payment-capable, and hungry for entertainment on a handheld device. The online fantasy sports market in India alone was valued at USD 751 million in FY2023 and is projected to reach USD 3,423.54 million by FY2031, expanding at a compound annual growth rate of approximately 20.88%, as reported by multiple industry trackers.
Competitively, the Indian skill-gaming space was already home to Dream11, which had achieved unicorn status earlier and was backed by Tiger Global Management and Sequoia Capital. The market was fragmented with a mix of single-game platforms, fantasy sports apps, and casual gaming applications that operated in isolation. No platform had yet successfully aggregated diverse game genres, casual players, and competitive esports audiences into a single mobile ecosystem. That gap formed the strategic entry point for Mobile Premier League.
The competitive context internationally was equally significant. Mobile gaming revenues globally were rising steeply, with smartphones displacing consoles and PCs as the preferred gaming hardware for large segments of young consumers in Asia, Africa, and Latin America. Platforms built for mobile-first audiences in cost-sensitive markets had an early-mover advantage that incumbents in the West, who were primarily designed around high-end hardware, could not easily replicate.

BRAND SITUATION PRIOR TO CAMPAIGN
Mobile Premier League (MPL) was incorporated in September 2018 by Sai Srinivas Kiran and Shubham Malhotra through Galactus Funware Technology Private Limited, a Bengaluru-registered entity. The founders had previously co-founded Creo, a hardware startup that was acquired by Hike Messenger in 2017, giving them both an entrepreneurial track record and access to early investor credibility. MPL's earliest backers included Sequoia Capital India and Moore Strategic Ventures.
The platform's proposition at launch was operationally novel. Rather than developing proprietary games, MPL positioned itself as an aggregator and tournament engine, hosting games developed by third parties on a single application. Within three months of its October 2018 launch, MPL had reached 600,000 daily active users, a figure that demonstrated strong product-market fit but also exposed the company's need to rapidly build brand recognition before well-capitalised rivals could respond. At this early stage, the platform's gross merchandise value stood at USD 350 million as of March 2020, according to reports cited in Inc42. Revenue for the fiscal year ending March 2020 was USD 2.5 million against total expenses of USD 40 million, indicating a growth-first financial posture.
The brand, though growing rapidly in organic metrics, had limited mass-market recognition. Its user base was predominantly male, concentrated in metros and Tier 2 cities, and largely acquired through referral mechanics and word-of-mouth. Translating this grassroots momentum into a mainstream, nationally trusted consumer brand required deliberate strategic intervention.
STRATEGIC OBJECTIVE
MPL's publicly stated vision was to build the world's largest esports and skill-gaming platform. The operational interpretation of this vision had two layers. The first was domestic market leadership: to become the default destination for competitive mobile gaming in India by combining entertainment, aspiration, and real-money rewards. The second was international expansion: to leverage its India-built platform infrastructure and capital efficiency to enter Southeast Asia, Europe, and North America.
In terms of brand strategy, MPL needed to solve a perception problem. Real-money gaming in India carried associations with gambling in popular culture, and the platform had to establish skill gaming as a legitimate, aspirational, and safe activity. This was not merely a marketing challenge but a regulatory and cultural one: the company needed to build consumer trust while simultaneously educating the market on the legal distinction between games of skill and games of chance, a distinction that has significant implications under Indian law.
CAMPAIGN ARCHITECTURE AND EXECUTION
MPL's most consequential early strategic move was the appointment of Virat Kohli, then captain of the Indian cricket team, as its brand ambassador in March 2019. The agreement was a multi-year engagement initially valued at approximately Rs 12 crore, as reported by multiple Indian media outlets. The choice of Kohli was strategically precise. Cricket is India's dominant cultural passion, and Kohli was not merely its most popular active player but a symbol of disciplined skill-building, competitive excellence, and national pride, all attributes that aligned directly with MPL's need to legitimise competitive gaming as a skill activity. The campaign's early creative hook, "Game Khelo, Hero Bano" (Play Games, Become a Hero), embedded the brand in the aspirational language that Kohli's public persona embodied.
The ambassador relationship was renewed in January 2020 for an additional year, and subsequent campaigns included the 2023 initiative "Darr Ko Hatao, Bada Khel Jao," which addressed player safety and financial security directly, reinforcing the platform's trust positioning during a period of regulatory scrutiny. In March 2020, MPL added actor Tamannaah Bhatia as a brand ambassador, deliberately broadening its demographic appeal beyond the predominantly male cricket-following base.
Parallel to the celebrity endorsement strategy, MPL executed a bold sports property acquisition programme. In August 2020, it became the principal sponsor of Kolkata Knight Riders, one of the Indian Premier League's most followed franchises. It simultaneously held a sponsorship with Royal Challengers Bangalore. These investments placed the MPL brand logo at the centre of the world's richest T20 cricket tournament, generating television and digital media exposure to hundreds of millions of viewers.
The most significant sponsorship decision came in November 2020. MPL Sports, the athleisure brand subsidiary of Mobile Premier League, was announced by the Board of Control for Cricket in India (BCCI) as the official kit sponsor and merchandise partner for the Indian national cricket team, effective November 2020 through December 2023. This three-year deal replaced a four-year partnership that Nike had held, and was structured at Rs 65 lakh per cricket match plus Rs 3 crore per year for merchandise, with the total deal reported at over Rs 120 crore by multiple credible outlets including Sportskeeda and Business Standard. The jerseys designed by MPL Sports were worn by the Indian men's, women's, and under-19 national teams. This single association gave MPL Sports extraordinary brand visibility at the intersection of India's most watched sporting events and its most beloved national team.
MPL also pursued a digital influencer strategy. In December 2020, it added popular YouTuber Amit Bhadana as a brand ambassador, targeting regional digital audiences who were not necessarily watching cricket on television.
POSITIONING AND CONSUMER INSIGHT
The consumer insight that anchored MPL's strategy was deceptively simple: millions of Indians who played mobile games casually wished they could earn from doing so, but no credible mainstream platform existed that allowed them to monetise their skill. Dream11 addressed fantasy sports but required cricket knowledge rather than pure gaming skill. Traditional gaming platforms offered entertainment without any financial participation. MPL bridged this gap with a low-barrier entry model in which users could participate in contests for entry fees as low as a few rupees.
The positioning consequently was not purely gaming and not purely earning. It was competitive entertainment with a meritocratic reward structure, packaged as a sport. The tagline and ambassador strategy reinforced this consistently: skill was celebrated, not chance. This positioning was not simply a marketing narrative but a regulatory strategy. By anchoring brand communication in the language of skill, performance, and athletic aspiration, MPL was building the public cultural case for its legal standing as a skill-gaming platform under Indian jurisprudence.
The multi-game aggregator model also served a positioning function. Unlike competitors focused on a single game or genre, MPL offered over 70 games across fantasy sports, puzzles, board games, casual games, and speed chess by the time of its Series C funding. This breadth made the platform relevant to a wider demographic and reduced dependency on any single content category.
MEDIA AND CHANNEL STRATEGY
MPL's media strategy combined high-visibility traditional media placements with scalable digital performance marketing. The BCCI kit sponsorship and IPL franchise sponsorships ensured saturation-level television exposure during cricket seasons, which are the single highest-viewership periods in the Indian calendar. These placements served both brand-building and download-driving functions, as the MPL app was prominently featured in these communications.
The platform also invested in referral-driven growth mechanics, in which existing users were incentivised to invite new ones, consistent with the viral growth models used by other Indian consumer internet companies. The platform's presence on Android and iOS enabled direct digital acquisition at scale. MPL was an early and significant spender in digital performance marketing, layering data-driven user acquisition on top of the brand awareness generated by its cricket associations.
On the content side, MPL partnered with publishers such as Voodoo to bring internationally established hyper-casual titles including Helix Jump and Color Road to its platform. This co-distribution model allowed MPL to expand its game catalogue rapidly without the cost of internal development.
In May 2022, MPL launched Mayhem Studios, an in-house game development unit focused on building AAA mobile titles for domestic and global markets. The studio's first announced title was "Underworld Gang Wars," marking MPL's deliberate transition from being exclusively a platform aggregator to also being a content creator.
BUSINESS AND BRAND OUTCOMES
MPL's documented financial trajectory reflects both the effectiveness of its growth strategy and the structural challenges of the regulatory environment in which it operated.
Between March 2020 and the Series C round in September 2020, MPL grew its gross merchandise value from USD 350 million to USD 1 billion, a figure the company cited in press communications. The Series C round raised USD 90 million, led by SIG, RTP Global, and MDI Ventures, bringing total funding to USD 130.5 million at a pre-money valuation of USD 375 to 400 million. By February 2021, the Series D round raised USD 95 million at a valuation of USD 945 million. In September 2021, the Series E round raised USD 150 million led by Legatum Capital, with participation from existing investors including Moore Strategic Ventures and RTP Global, conferring a pre-money valuation of USD 2.3 billion and unicorn status. MPL's total disclosed funding reached approximately USD 375 million by that point. At the time of the unicorn round, the platform had approximately 85 million registered users globally, of which around 75 million were in India and Indonesia.
The platform's revenue from operations grew to INR 873.7 crore in FY23 and then increased by 22.2% to INR 1,068 crore in FY24, according to the consolidated financial statements of M-League Ltd, the Singapore-registered parent entity. Revenue contribution in FY24 was 69% from India, 27.9% from Europe (primarily through the GameDuell subsidiary), 2.6% from the United States, and 0.5% from Nigeria. MPL's European subsidiary GameDuell, acquired in February 2022, reported 50% revenue growth since acquisition, as cited by Entrackr and Infomance based on the company's financial filings. GameDuell had meanwhile shifted 70% of its revenue model toward Free-to-Play (F2P) games.
For FY25, M-League's operating revenue surged 30% year-on-year to USD 166.7 million, with total revenue of USD 169.6 million. The group posted a net profit of USD 4.2 million, representing its first year of profitability at the consolidated group level, according to financial statements accessed by Moneycontrol and Entrackr. GameDuell alone grew 64% in FY25. These achievements were, however, accompanied by significant operational disruption. In May 2022, following losses of USD 148 million in FY22 (a 202% increase from the prior year), MPL laid off over 100 employees and exited the Indonesian market. In August 2023, the GST Council's decision to maintain a 28% tax on the full face value of bets on online real-money games compelled MPL to lay off approximately 350 employees, representing nearly 50% of its Indian workforce at the time, as reported by Economic Times and Inc42. The regulatory shock materially compressed margins and forced a strategic recalibration toward Free-to-Play models and international revenue diversification.
In FY23, losses contracted from INR 1,122 crore in FY22 to INR 309.3 crore, before rising again to INR 374.9 crore in FY24 amid continued investment. The company achieved operating cash flow positivity in FY24, a milestone reported by Entrackr. The MPL Sports merchandise business, which had given the brand its most visible marketing property through the BCCI kit deal, was discontinued in FY23 as the company rationalised its business portfolio.
STRATEGIC IMPLICATIONS
MPL's trajectory offers several strategically instructive patterns. The first is the deliberate use of sports celebrity partnerships and institutional sports property ownership not as conventional advertising but as legitimisation tools. By anchoring the brand to Virat Kohli and by dressing Team India in MPL jerseys, the company converted cultural trust accumulated over decades in cricket into instant brand credibility for a nascent and legally contested activity. This is a form of trust transfer that is particularly potent in markets where regulatory ambiguity creates consumer hesitation.
The second implication concerns the platform aggregator model as a competitive moat. By choosing not to develop games in-house initially and instead functioning as a distribution and tournament infrastructure layer, MPL was able to grow its content catalogue rapidly, align incentives with third-party developers, and avoid the fixed costs of game studio operations. This asset-light architecture enabled capital efficiency during the growth phase. The subsequent launch of Mayhem Studios in 2022 represented a strategic inflection toward vertical integration, suggesting that the aggregator model has maturity limits at which proprietary content becomes necessary to sustain differentiation.
The third implication is the inherent risk of regulatory concentration. MPL built a significant portion of its India revenue on real-money gaming mechanics that were directly exposed to GST policy changes. The 28% GST imposition demonstrated that platform businesses whose monetisation architecture is tightly coupled to specific regulatory classifications carry tail risk that cannot be hedged through scale alone. The company's subsequent pivot toward geographic diversification and F2P revenue models was a strategic response to this vulnerability, and the FY25 profitability achievement suggests this pivot is beginning to bear fruit.
The fourth implication is geographic optionality as a resilience strategy. MPL's acquisition of GameDuell in 2022, while operationally costly in the short term, gave the company a European revenue base that contributed approximately 27.9% of total revenue in FY24 and is growing rapidly. The group's formal renaming from MPL to M-League at the parent level signals an intent to present as a globally diversified gaming conglomerate rather than an India-centric real-money platform, a positioning shift with meaningful implications for investor perception, regulatory standing in new markets, and talent acquisition.
Finally, the MPL case raises substantive questions about the sustainability of consumer internet business models built on financial participation mechanics in markets with evolving regulatory environments. The company's first path to profitability required exiting its core India RMG operations, as reported in connection with FY25 results. Whether the Free-to-Play and international model can sustain the growth rates that justified the USD 2.3 billion valuation remains an open and consequential strategic question.
DISCUSSION QUESTIONS
MPL chose to position itself not as a gaming company but as an esports platform, deploying a sports celebrity and national cricket team kit sponsorship to legitimise skill gaming in the public imagination. Evaluate the strategic rationale for this cultural repositioning and assess whether this brand architecture would be as effective in a market where cricket does not hold the same cultural primacy.
The 28% GST regime imposed by the Indian government in 2023 compelled MPL to lay off 50% of its Indian workforce and rationalise its real-money gaming operations. How should platform businesses that operate in regulatory grey zones design their revenue models to build structural resilience against abrupt policy shifts, and what does MPL's response reveal about the limits of a growth-first financial philosophy?
MPL's aggregator model, which onboarded third-party games rather than developing proprietary content, created rapid scale but limited differentiation. Analyse the strategic logic behind the subsequent launch of Mayhem Studios and the acquisition of GameDuell, and evaluate the trade-offs between a platform aggregation model and a vertically integrated content-plus-platform model.
MPL achieved its first consolidated group-level profitability in FY25 partly by growing its European operations through GameDuell and diversifying away from Indian real-money gaming. From a brand strategy perspective, what are the challenges and opportunities of managing a portfolio that spans casual F2P games in Europe and skill-gaming tournaments in India under a unified corporate identity?
MPL's multi-ambassador strategy, which included Virat Kohli, Tamannaah Bhatia, and digital creator Amit Bhadana, was designed to address different demographic segments simultaneously. Critically assess the coherence of this multi-voice brand architecture and discuss how companies in digital platforms can maintain consistent brand positioning while using differentiated messengers across traditional and social media channels.



Comments